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Unreal Engine C++ API Reference > Plugins > NiagaraShader
References
Module | NiagaraShader |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShared.h |
Include | #include "NiagaraShared.h" |
Syntax
USTRUCT&40;&41;
struct FNiagaraDataInterfaceGPUParamInfo
Remarks
Data coming from that translator that describes parameters needed for each data interface.
Variables
Type | Name | Description | |
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FString | DataInterfaceHLSLSymbol | Symbol of this DI in the hlsl. Used for binding parameters. |
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FString | DIClassName | Name of the class for this data interface. Used for constructing the correct parameters struct. |
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TArray< FNiagaraDataInterfaceGeneratedFunction > | GeneratedFunctions | Information about all the functions generated by the translator for this data interface. |
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uint32 | ShaderParametersOffset | The offset for any shader parameters, when this member is INDEX_NONE we are in legacy mode for the data interface. |
Functions
Type | Name | Description | |
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bool | ||
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bool |