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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceAudioPlayer
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioPlayer.h |
Include | #include "NiagaraDataInterfaceAudioPlayer.h" |
Syntax
UCLASS&40;EditInlineNew, Category&61;"Audio", Meta&61;&40;DisplayName&61;"Audio Player"&41;, MinimalAPI&41;
class UNiagaraDataInterfaceAudioPlayer : public UNiagaraDataInterface
Remarks
This Data Interface can be used to play one-shot audio effects driven by particle data.
Variables
Type | Name | Description | |
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TObjectPtr< USoundAttenuation > | Attenuation | Optional sound attenuation setting to use |
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bool | bAllowLoopingOneShotSounds | Playing looping sounds as persistent audio is not a problem, as the sound is stopped when a particle dies, but one-shot audio outlives the niagara system and can never be stopped. |
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bool | bLimitPlaysPerTick | |
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bool | bOnlyActiveDuringGameplay | If true then this data interface only processes sounds during active gameplay. |
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bool | bStopWhenComponentIsDestroyed | If false then it the audio component keeps playing after the niagara component was destroyed. |
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TObjectPtr< USoundConcurrency > | Concurrency | Optional sound concurrency setting to use |
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FNiagaraUserParameterBinding | ConfigurationUserParameter | If bound to a valid user parameter object of type UNiagaraDataInterfaceAudioPlayerSettings, then configured settings like sound attenuation are set via the user parameter. |
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int32 | MaxPlaysPerTick | This sets the max number of sounds played each tick. |
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TArray< FName > | ParameterNames | A set of parameter names that can be referenced via index when setting sound cue parameters on persistent audio |
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TObjectPtr< USoundBase > | SoundToPlay | Reference to the audio asset to play |
Constructors
Type | Name | Description | |
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UNiagaraDataInterfaceAudioPlayer
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | PlayOneShotAudio
(
FVectorVMExternalFunctionContext& Context |
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void | PlayPersistentAudio
(
FVectorVMExternalFunctionContext& Context |
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void | SetParameterBool
(
FVectorVMExternalFunctionContext& Context |
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void | SetParameterFloat
(
FVectorVMExternalFunctionContext& Context |
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void | SetParameterInteger
(
FVectorVMExternalFunctionContext& Context |
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void | SetPausedState
(
FVectorVMExternalFunctionContext& Context |
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void | UpdateLocation
(
FVectorVMExternalFunctionContext& Context |
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void | UpdatePitch
(
FVectorVMExternalFunctionContext& Context |
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void | UpdateRotation
(
FVectorVMExternalFunctionContext& Context |
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void | UpdateVolume
(
FVectorVMExternalFunctionContext& Context |
Overridden from UNiagaraDataInterface
Type | Name | Description | |
---|---|---|---|
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bool | CanExecuteOnTarget
(
ENiagaraSimTarget Target |
|
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bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
|
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void | DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. |
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bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. |
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void | GetFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
Gets all the available functions for this data interface. |
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void | GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. |
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bool | ||
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bool | ||
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bool | InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. |
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int32 | Returns the size of the per instance data for this interface. | |
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bool | PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. |
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bool | PerInstanceTickPostSimulate
(
void* PerInstanceData, |
|
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bool | When set to true the simulation may not complete in the same frame it started, allowing maximum overlap with the GameThread. | |
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bool | UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |