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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- FNiagaraRenderer
- FNiagaraRendererComponents
- FNiagaraRendererDecals
- FNiagaraRendererGeometryCache
- FNiagaraRendererLights
- FNiagaraRendererMeshes
- FNiagaraRendererRibbons
- FNiagaraRendererSprites
- FNiagaraRendererVolumes
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRenderer.h |
Include | #include "NiagaraRenderer.h" |
Syntax
class FNiagaraRenderer
Remarks
Base class for Niagara System renderers.
Variables
Type | Name | Description | |
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FMaterialRelevance | BaseMaterialRelevance_GT | |
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TArray< UMaterialInterface * > | BaseMaterials_GT | Cached array of materials used from the properties data. Validated with usage flags etc. |
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uint32: 1 | bHasLights | |
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uint32: 1 | bLocalSpace | |
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uint32: 1 | bMotionBlurEnabled | |
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uint32: 1 | bRendersInSecondaryDepthPass | |
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FNiagaraDynamicDataBase * | DynamicDataRender | |
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ERHIFeatureLevel::Type | FeatureLevel | |
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const ENiagaraSimTarget | SimTarget |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNiagaraRenderer
(
const FNiagaraRenderer& Other |
||
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FNiagaraRenderer
(
ERHIFeatureLevel::Type FeatureLevel, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Operators
Type | Name | Description | |
---|---|---|---|
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FNiagaraRenderer & | operator=
(
const FNiagaraRenderer& Other |