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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- FNiagaraSharedObject
- FNiagaraDataBuffer
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataSet.h |
Include | #include "NiagaraDataSet.h" |
Syntax
class FNiagaraDataBuffer : public FNiagaraSharedObject
Remarks
Buffer containing one frame of Niagara simulation data.
Constructors
Type | Name | Description | |
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FNiagaraDataBuffer
(
FNiagaraDataSet* InOwner |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Allocate
(
uint32 NumInstances, |
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void | AllocateGPU
(
FRHICommandList& RHICmdList, |
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void | ||
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bool | CheckForNaNs () |
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void | ||
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void | CopyTo
(
FNiagaraDataBuffer& DestBuffer, |
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void | CopyToUnrelated
(
FNiagaraDataBuffer& DestBuffer, |
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void | ||
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uint8 * | GetComponentPtrFloat
(
float* BasePtr, |
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uint8 * | GetComponentPtrFloat
(
uint32 ComponentIdx |
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const uint8 * | GetComponentPtrFloat
(
uint32 ComponentIdx |
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uint8 * | GetComponentPtrHalf
(
uint32 ComponentIdx |
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const uint8 * | GetComponentPtrHalf
(
uint32 ComponentIdx |
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uint8 * | GetComponentPtrHalf
(
FFloat16* BasePtr, |
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uint8 * | GetComponentPtrInt32
(
uint32 ComponentIdx |
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uint8 * | GetComponentPtrInt32
(
int* BasePtr, |
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const uint8 * | GetComponentPtrInt32
(
uint32 ComponentIdx |
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const TArray< uint8 > & | ||
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uint32 | ||
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FRWBuffer & | ||
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FRWBuffer & | ||
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FRWBuffer & | ||
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ENiagaraGpuComputeTickStage::Type | ||
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FRWBuffer & | ||
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uint32 | ||
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const TArray< uint8 > & | ||
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uint32 | ||
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uint32 | ||
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TArray< int32 > & | GetIDTable () |
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const TArray< int32 > & | GetIDTable () |
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float * | GetInstancePtrFloat
(
uint32 ComponentIdx, |
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const float * | GetInstancePtrFloat
(
uint32 ComponentIdx, |
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float * | GetInstancePtrFloat
(
float* BasePtr, |
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const FFloat16 * | GetInstancePtrHalf
(
uint32 ComponentIdx, |
|
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FFloat16 * | GetInstancePtrHalf
(
FFloat16* BasePtr, |
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FFloat16 * | GetInstancePtrHalf
(
uint32 ComponentIdx, |
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int32 * | GetInstancePtrInt32
(
int* BasePtr, |
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int32 * | GetInstancePtrInt32
(
uint32 ComponentIdx, |
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const int32 * | GetInstancePtrInt32
(
uint32 ComponentIdx, |
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const TArray< uint8 > & | ||
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uint32 | ||
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uint32 | ||
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uint32 | ||
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uint32 | ||
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FNiagaraDataSet * | GetOwner () |
|
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TArrayView< uint8 const *__restrict const > | ||
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const RegisterTypeOffsetType & | ||
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int32 | ||
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void | GPUCopyFrom
(
const float* GPUReadBackFloat, |
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void | KillInstance
(
uint32 InstanceIdx |
|
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void | PushCPUBuffersToGPU
(
const TArray< FNiagaraDataBufferRef >& SourceBuffers, |
|
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void | ReleaseCPU () |
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void | ReleaseGPU () |
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void | SetGPUDataReadyStage
(
ENiagaraGpuComputeTickStage::Type InReadyStage |
|
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void | SetGPUInstanceCountBufferOffset
(
uint32 Offset |
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void | SetIDAcquireTag
(
uint32 InTag |
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void | SetNumInstances
(
uint32 InNumInstances |
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void | SetNumSpawnedInstances
(
uint32 InNumSpawnedInstances |
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void | SwapGPU
(
FNiagaraDataBuffer* BufferToSwap |
|
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void | SwapInstances
(
uint32 OldIndex, |
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int32 | TransferInstance
(
FNiagaraDataBuffer& SourceBuffer, |
Typedefs
Name | Description |
---|---|
RegisterTypeOffsetType |