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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraEmptyUAVPool
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGBufferUAVRef GetEmptyRDGUAVFromPool
(
FRDGBuilder& GraphBuilder, |
Grab a temporary empty RDG Buffer UAV from the pool. | NiagaraEmptyUAVPool.h | |
FRDGTextureUAVRef GetEmptyRDGUAVFromPool
(
FRDGBuilder& GraphBuilder, |
Grab a temporary empty RDG Texture UAV from the pool. | NiagaraEmptyUAVPool.h |
GetEmptyRDGUAVFromPool(FRDGBuilder &, EPixelFormat)
Description
Grab a temporary empty RDG Buffer UAV from the pool. Note: When doing this outside of Niagara you must be within a FNiagaraUAVPoolAccessScope.
| Name | GetEmptyRDGUAVFromPool |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraEmptyUAVPool.h |
| Include Path | #include "NiagaraEmptyUAVPool.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraEmptyUAVPool.cpp |
FRDGBufferUAVRef GetEmptyRDGUAVFromPool
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format
)
GetEmptyRDGUAVFromPool(FRDGBuilder &, EPixelFormat, ETextureDimension)
Description
Grab a temporary empty RDG Texture UAV from the pool. Note: When doing this outside of Niagara you must be within a FNiagaraUAVPoolAccessScope.
| Name | GetEmptyRDGUAVFromPool |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraEmptyUAVPool.h |
| Include Path | #include "NiagaraEmptyUAVPool.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraEmptyUAVPool.cpp |
FRDGTextureUAVRef GetEmptyRDGUAVFromPool
(
FRDGBuilder & GraphBuilder,
EPixelFormat Format,
ETextureDimension TextureDimension
)