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API > API/Plugins > API/Plugins/Niagara
Empty UAV pool used for ensuring we bind a buffer when one does not exist.
| Name | FNiagaraEmptyUAVPool |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraEmptyUAVPool.h |
| Include Path | #include "NiagaraEmptyUAVPool.h" |
Syntax
class FNiagaraEmptyUAVPool
Structs
| Name | Remarks |
|---|---|
| FBufferRDGUAVPool | |
| FEmptyUAV | |
| FEmptyUAVPool | |
| FTextureRDGUAVPool |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGBufferUAVRef GetEmptyRDGUAVFromPool
(
FRDGBuilder& GraphBuilder, |
Grab a temporary empty RDG Buffer UAV from the pool. | NiagaraEmptyUAVPool.h | |
FRDGTextureUAVRef GetEmptyRDGUAVFromPool
(
FRDGBuilder& GraphBuilder, |
Grab a temporary empty RDG Texture UAV from the pool. | NiagaraEmptyUAVPool.h | |
FRHIUnorderedAccessView * GetEmptyUAVFromPool
(
FRHICommandList& RHICmdList, |
Grab a temporary empty RW buffer from the pool. | NiagaraEmptyUAVPool.h | |
void Tick() |
Must be called before we start to use the UAV pool for a given scene render. | NiagaraEmptyUAVPool.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetEmptyRDGUAVPools() |
Returns all the RDG UAVs back to the pool. | NiagaraEmptyUAVPool.h | |
void ResetEmptyUAVPools() |
Returns all used UAVs back to the pool. | NiagaraEmptyUAVPool.h |