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Helper to deal with types with potentially several input registers.
| Name | FNDIInputParam |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterface.h |
| Include Path | #include "NiagaraDataInterface.h" |
Syntax
template<typename T>
struct FNDIInputParam
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraDataInterface.h | |||
FNDIInputParam
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterface.h |
Struct Specializations
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | VectorVM::FExternalFuncInputHandler< T > | NiagaraDataInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Advance
(
int32 Count |
NiagaraDataInterface.h | ||
T Get() |
NiagaraDataInterface.h | ||
T GetAndAdvance() |
NiagaraDataInterface.h | ||
void Init
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterface.h | ||
bool IsConstant() |
NiagaraDataInterface.h | ||
void Reset() |
NiagaraDataInterface.h |