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A flexible handler that can deal with either constant or register inputs.
| Name | FExternalFuncInputHandler |
| Type | struct |
| Header File | /Engine/Source/Runtime/VectorVM/Public/VectorVM.h |
| Include Path | #include "VectorVM.h" |
Syntax
template<typename T>
struct FExternalFuncInputHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| VectorVM.h | |||
| VectorVM.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdvanceOffset | int32 | VectorVM.h | ||
| InputPtr | const T *__restrict | Either byte offset into constant table or offset into register table deepening on VVM_INPUT_LOCATION_BIT | VectorVM.h | |
| StartPtr | const T *__restrict | VectorVM.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Advance
(
int32 Count |
VectorVM.h | ||
const T Get() |
VectorVM.h | ||
const T GetAndAdvance() |
VectorVM.h | ||
const T * GetDest() |
VectorVM.h | ||
const T * GetDestAndAdvance() |
VectorVM.h | ||
void Init
(
FVectorVMExternalFunctionContext& Context |
VectorVM.h | ||
bool IsConstant() |
VectorVM.h | ||
bool IsRegister() |
VectorVM.h | ||
void Reset() |
VectorVM.h |