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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterface.h |
Include | #include "NiagaraDataInterface.h" |
Syntax
template<>
struct FNDIInputParam< FQuat4f >
Variables
Type | Name | Description | |
---|---|---|---|
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VectorVM::FExternalFuncInputHandler< float > | W | |
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VectorVM::FExternalFuncInputHandler< float > | X | |
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VectorVM::FExternalFuncInputHandler< float > | Y | |
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VectorVM::FExternalFuncInputHandler< float > | Z |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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FNDIInputParam
(
FVectorVMExternalFunctionContext& Context |
||
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FQuat4f | Get () |
|
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FQuat4f | ||
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void | Init
(
FVectorVMExternalFunctionContext& Context |
|
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bool | IsConstant () |
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void | Reset () |