Navigation
API > API/Plugins > API/Plugins/NetworkPredictionExtras > API/Plugins/NetworkPredictionExtras/FMockAbilityPhysicsGunFireCue
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MockAbilitySimulation.h |
|
|
|
MockAbilitySimulation.h |
|
FMockAbilityPhysicsGunFireCue()
| |
|
| Name |
FMockAbilityPhysicsGunFireCue |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockAbilitySimulation.h |
| Include Path |
#include "MockAbilitySimulation.h" |
FMockAbilityPhysicsGunFireCue()
FMockAbilityPhysicsGunFireCue(const FVector &, const FVector &, bool, TArray< FVector_NetQuantize100 > &&)
| |
|
| Name |
FMockAbilityPhysicsGunFireCue |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockAbilitySimulation.h |
| Include Path |
#include "MockAbilitySimulation.h" |
FMockAbilityPhysicsGunFireCue
(
const FVector & InStart,
const FVector & InEnd,
bool bInHasCooldown,
TArray < FVector_NetQuantize100 > && InHitLocations
)