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2 decimal place of precision. Up to 30 bits per component. Valid range: 2^30 / 100 = +/- 10,737,418.24
| Name | FVector_NetQuantize100 |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
| Include Path | #include "Engine/NetSerialization.h" |
Syntax
USTRUCT (
Meta=(HasNativeMake="/Script/Engine.KismetMathLibrary.MakeVector_NetQuantize100", HasNativeBreak="/Script/Engine.KismetMathLibrary.BreakVector_NetQuantize100"))
struct FVector_NetQuantize100 : public UE::Math::TVector< double >
Inheritance Hierarchy
- TVector → FVector_NetQuantize100
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/NetSerialization.h | |||
| Engine/NetSerialization.h | |||
FVector_NetQuantize100
(
const FVector3f& InVec |
Engine/NetSerialization.h | ||
FVector_NetQuantize100
(
const FVector3d& InVec |
Engine/NetSerialization.h | ||
FVector_NetQuantize100
(
double InX, |
Engine/NetSerialization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool NetSerialize
(
FArchive& Ar, |
Engine/NetSerialization.h |