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API > API/Plugins > API/Plugins/NetworkPrediction
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
Include | #include "NetworkPredictionSerialization.h" |
Syntax
template<typename InModelDef>
class TCommonReplicator_SP
Remarks
Server -> SP Client Like the AP case, the core payload is the same between fixed and independent: Input/Sync/Aux/Physics/Cues
There are actually 3 cases to consider here:
Fixed Tick: only sends server frame #
Independent Tick, remotely controlled: send total sim time, which comes from the server's TServerRecvData_Independent for the controlling client.
Independent Tick, locally controlled: send total sim time, which comes from the server's local VariableTickState.
Functions
Type | Name | Description | |
---|---|---|---|
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void | NetRecv
(
const FNetSerializeParams& P, |
|
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void | NetSend
(
const FNetSerializeParams& P, |
Typedefs
Name | Description |
---|---|
ModelDef |