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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > Services
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionInstanceData.h |
Include | #include "Services/NetworkPredictionInstanceData.h" |
Syntax
template<typename ModelDef>
struct TServerRecvData_Independent
Remarks
Data the server receives from an independent ticking AP client.
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | FramesIdx | |
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TNetworkPredictionBuffer< FFrame > | InputBuffer | |
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int32 | InstanceIdx | |
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int32 | LastConsumedFrame | |
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int32 | LastRecvFrame | |
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int32 | PendingFrame | |
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int32 | TotalSimTimeMS | |
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int32 | TraceID | Acceleration data. |
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float | UnspentTimeMS |
Constructors
Type | Name | Description | |
---|---|---|---|
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Classes
Type | Name | Description | |
---|---|---|---|
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FFrame |
Typedefs
Name | Description |
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InputType | |
StateTypes |