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API > API/Plugins > API/Plugins/NearestNeighborModel > API/Plugins/NearestNeighborModel/UNearestNeighborModelInputInfo
- UMLDeformerInputInfo::ExtractBoneRotations()
- UNearestNeighborModelInputInfo::ExtractBoneRotations()
References
| Module | NearestNeighborModel |
| Header | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Public/NearestNeighborModelInputInfo.h |
| Include | #include "NearestNeighborModelInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NearestNeighborModel/Source/NearestNeighborModel/Private/NearestNeighborModelInputInfo.cpp |
virtual void ExtractBoneRotations
(
USkeletalMeshComponent * SkelMeshComponent,
TArray < float > & OutRotations
) const
Remarks
Extract bone space rotations, as a float array. The number of output rotations are NumBones * 6, where the array contains a set two columns of a 3x3 rotation matrix values. components of the bone's bone space (local space) rotation quaternion.