Navigation
API > API/Plugins > API/Plugins/MLDeformerFramework > API/Plugins/MLDeformerFramework/UMLDeformerInputInfo
References
| Module | MLDeformerFramework |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerInputInfo.h |
| Include | #include "MLDeformerInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerInputInfo.cpp |
virtual void ExtractBoneRotations
(
USkeletalMeshComponent * SkelMeshComponent,
TArray < float > & OutRotations
) const
Remarks
Extract bone space rotations, as a float array. The number of output rotations are NumBones * 6, where the array contains a set two columns of a 3x3 rotation matrix values. components of the bone's bone space (local space) rotation quaternion.
Parameters
| Name | Description |
|---|---|
| SkelMeshComponent | The skeletal mesh component to sample from. |
| OutRotations | The output rotation values. This array will be resized internally. |