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API > API/Plugins > API/Plugins/MutableTools > API/Plugins/MutableTools/NodeModifierSurfaceEdit
Data for every modified texture.
| Name | FTexture |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeModifierSurfaceEdit.h |
| Include Path | #include "MuT/NodeModifierSurfaceEdit.h" |
Syntax
struct FTexture
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPatchApplyToAlpha | bool | Patch alpha channel as well? | MuT/NodeModifierSurfaceEdit.h | |
| Extend | Ptr< NodeImage > | Image to add if extgending. | MuT/NodeModifierSurfaceEdit.h | |
| MaterialParameterName | FString | Name used to match the image with the original one being modified. | MuT/NodeModifierSurfaceEdit.h | |
| PatchBlendType | EBlendType | Type of patching operation. | MuT/NodeModifierSurfaceEdit.h | |
| PatchBlocks | TArray< FBox2f > | Rects in the parent layout homogeneous UV space to patch. | MuT/NodeModifierSurfaceEdit.h | |
| PatchImage | Ptr< NodeImage > | Image to blend if patching. | MuT/NodeModifierSurfaceEdit.h | |
| PatchMask | Ptr< NodeImage > | Optional mask controlling the blending area. | MuT/NodeModifierSurfaceEdit.h |