Navigation
API > API/Plugins > API/Plugins/MutableTools
Node that morphs a base mesh with one or two weighted targets from a sequence.
| Name | NodeMeshReshape |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshReshape.h |
| Include Path | #include "MuT/NodeMeshReshape.h" |
Syntax
class NodeMeshReshape : public mu::NodeMesh
Inheritance Hierarchy
- CSharedMix → Node → NodeMesh → NodeMeshReshape
- RefCounted → Node → NodeMesh → NodeMeshReshape
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeMeshReshape() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeMeshReshape.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeMeshReshape.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyLaplacian | bool | MuT/NodeMeshReshape.h | ||
| BaseMesh | Ptr< NodeMesh > | MuT/NodeMeshReshape.h | ||
| BaseShape | Ptr< NodeMesh > | MuT/NodeMeshReshape.h | ||
| BonesToDeform | TArray< FBoneName > | MuT/NodeMeshReshape.h | ||
| bRecomputeNormals | bool | MuT/NodeMeshReshape.h | ||
| bReshapePhysicsVolumes | bool | MuT/NodeMeshReshape.h | ||
| bReshapeSkeleton | bool | MuT/NodeMeshReshape.h | ||
| bReshapeVertices | bool | MuT/NodeMeshReshape.h | ||
| ColorAChannelUsage | EVertexColorUsage | MuT/NodeMeshReshape.h | ||
| ColorBChannelUsage | EVertexColorUsage | MuT/NodeMeshReshape.h | ||
| ColorGChannelUsage | EVertexColorUsage | MuT/NodeMeshReshape.h | ||
| ColorRChannelUsage | EVertexColorUsage | MuT/NodeMeshReshape.h | ||
| PhysicsToDeform | TArray< FBoneName > | MuT/NodeMeshReshape.h | ||
| TargetShape | Ptr< NodeMesh > | MuT/NodeMeshReshape.h |
Functions
Public
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeMeshReshape.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeMeshReshape.h |