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API > API/Plugins > API/Plugins/MutableRuntime
Bone name identifier.
| Name | FBoneName |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/Skeleton.h |
| Include Path | #include "MuR/Skeleton.h" |
Syntax
struct FBoneName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoneName () |
MuR/Skeleton.h | ||
FBoneName
(
uint32 InID |
MuR/Skeleton.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | uint32 | Hash built from the bone name (FString) | MuR/Skeleton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialise
(
FOutputArchive& Arch |
MuR/Skeleton.h | ||
void Unserialise
(
FInputArchive& Arch |
MuR/Skeleton.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FBoneName& Other |
MuR/Skeleton.h |