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This node extracts a fragment of a mesh by some selection on a texture layout space.
| Name | NodeMeshFragment |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshFragment.h |
| Include Path | #include "MuT/NodeMeshFragment.h" |
Syntax
class NodeMeshFragment : public mu::NodeMesh
Inheritance Hierarchy
- CSharedMix → Node → NodeMesh → NodeMeshFragment
- RefCounted → Node → NodeMesh → NodeMeshFragment
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeMeshFragment() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeMeshFragment.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeMeshFragment.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Layout | Ptr< NodeLayout > | Layout defining the blocks of mesh to extract by texture space. | MuT/NodeMeshFragment.h | |
| LayoutIndex | int32 | Index of the UV channel in the source mesh to apply the Layout to decide what to extract. | MuT/NodeMeshFragment.h | |
| SourceMesh | Ptr< NodeMesh > | Mesh from which a fragment will be extracted. | MuT/NodeMeshFragment.h |
Functions
Public
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeMeshFragment.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeMeshFragment.h |