Navigation
API > API/Plugins > API/Plugins/MutableTools
Node that outputs a constant mesh. It allows to define the layouts for the texture channels of the constant mesh
| Name | NodeMeshConstant |
| Type | class |
| Header File | /Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeMeshConstant.h |
| Include Path | #include "MuT/NodeMeshConstant.h" |
Syntax
class NodeMeshConstant : public mu::NodeMesh
Inheritance Hierarchy
- CSharedMix → Node → NodeMesh → NodeMeshConstant
- RefCounted → Node → NodeMesh → NodeMeshConstant
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~NodeMeshConstant() |
Forbidden. Manage with the Ptr<> template. | MuT/NodeMeshConstant.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticType | FNodeType | MuT/NodeMeshConstant.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Layouts | TArray< Ptr< NodeLayout > > | MuT/NodeMeshConstant.h | ||
| SourceDataDescriptor | FSourceDataDescriptor | MuT/NodeMeshConstant.h | ||
| Value | TSharedPtr< FMesh > | MuT/NodeMeshConstant.h |
Functions
Public
Overridden from Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FNodeType * GetType() |
Node type hierarchy data. | MuT/NodeMeshConstant.h |
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FNodeType * GetStaticType() |
MuT/NodeMeshConstant.h |