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API > API/Plugins > API/Plugins/MutableRuntime
| Name | FSphereBody |
| Type | struct |
| Header File | /Engine/Plugins/Mutable/Source/MutableRuntime/Public/MuR/PhysicsBody.h |
| Include Path | #include "MuR/PhysicsBody.h" |
Syntax
struct FSphereBody : public mu::FBodyShape
Inheritance Hierarchy
- FBodyShape → FSphereBody
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector3f | MuR/PhysicsBody.h | ||
| Radius | float | MuR/PhysicsBody.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialise
(
FOutputArchive& Arch |
MuR/PhysicsBody.h | ||
void Unserialise
(
FInputArchive& Arch |
MuR/PhysicsBody.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSphereBody& Other |
MuR/PhysicsBody.h |