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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > UMoviePipelineImageSequenceOutputBase
- UMoviePipelineSetting::GetFormatArguments()
- UMoviePipelineImageSequenceOutputBase::GetFormatArguments()
References
Module | MovieRenderPipelineRenderPasses |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImageSequenceOutput.h |
Include | #include "MoviePipelineImageSequenceOutput.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Private/MoviePipelineImageSequenceOutput.cpp |
virtual void GetFormatArguments
&40;
FMoviePipelineFormatArgs & InOutFormatArgs
&41; const
Remarks
Return Key/Value pairs that you wish to be usable in the Output File Name format string or file metadata. This allows settings to add format strings based on their values.