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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > FAccumulatorPool
References
Module | MovieRenderPipelineRenderPasses |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h |
Include | #include "MoviePipelineImagePassBase.h" |
Syntax
struct FAccumulatorInstance
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< MoviePipeline::IMoviePipelineOverlappedAccumulator, ESPMode::ThreadSafe > | Accumulator | |
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int32 | ActiveFrameNumber | |
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FMoviePipelinePassIdentifier | ActivePassIdentifier | |
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FThreadSafeBool | bIsActive | |
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FGraphEventRef | TaskPrereq |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAccumulatorInstance
(
TSharedPtr< MoviePipeline::IMoviePipelineOverlappedAccumulator, ESPMode::ThreadSafe > InAccumulator |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsActive () |
|
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void | SetIsActive
(
const bool bInIsActive |