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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > FAccumulatorPool > FAccumulatorInstance
References
Module | MovieRenderPipelineRenderPasses |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MoviePipelineImagePassBase.h |
Include | #include "MoviePipelineImagePassBase.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Private/MoviePipelineImagePassBase.cpp |
void SetIsActive
&40;
const bool bInIsActive
&41;