Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieRenderPipelineProjectSettings
References
Module | MovieRenderPipelineEditor |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MovieRenderPipelineSettings.h |
Include | #include "MovieRenderPipelineSettings.h" |
Syntax
UCLASS&40;BlueprintType, Config&61;Editor, defaultconfig, MinimalAPI&41;
class UMovieRenderPipelineProjectSettings : public UObject
Remarks
Universal Movie Render Pipeline settings that apply to the whole project.
Variables
Type | Name | Description | |
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TArray< FSoftClassPath > | DefaultClasses | The settings specified here will automatically be added to a Movie Pipeline Primary Configuration when using the UI. |
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FSoftClassPath | DefaultExecutorJob | Which Job class should we create by default when adding a job? This allows you to make custom jobs that will have editable properties in the UI for special handling with your executor. |
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FSoftClassPath | DefaultLocalExecutor | When the user uses the UI to request we render a movie locally, which implementation should we use to execute the queue of things they want rendered. |
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FSoftClassPath | DefaultPipeline | This allows you to implement your own Pipeline to handle timing and rendering of a movie. |
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FSoftClassPath | DefaultRemoteExecutor | When the user uses the UI to request we render a movie remotely, which implementation should we use to execute the queue of things they want rendered. |
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TSoftObjectPtr< UMoviePipelinePrimaryConfig > | LastPresetOrigin | What was the last configuration preset the user used? Can be null. |
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FDirectoryPath | PresetSaveDir | Which directory should we try to save presets in by default? |
Constructors
Type | Name | Description | |
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