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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineEditor > UMovieRenderPipelineProjectSettings
Syntax
UPROPERTY&40;Config, EditAnywhere, BlueprintReadWrite,
Meta&61;&40;MetaClass&61;"&47;Script&47;MovieRenderPipelineCore.MoviePipelineBase"&41;,
Category&61;"Movie Render Pipeline"&41;
FSoftClassPath DefaultPipeline
Remarks
This allows you to implement your own Pipeline to handle timing and rendering of a movie. Changing this will allow you to re-use the existing UI/Executors while providing your own logic for producing a single render.