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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineEditor > UMovieRenderPipelineProjectSettings
Syntax
UPROPERTY&40;Config, EditAnywhere, BlueprintReadWrite,
Meta&61;&40;MetaClass&61;"&47;Script&47;MovieRenderPipelineCore.MoviePipelineExecutorBase"&41;,
Category&61;"Movie Render Pipeline"&41;
FSoftClassPath DefaultLocalExecutor
Remarks
When the user uses the UI to request we render a movie locally, which implementation should we use to execute the queue of things they want rendered. This allows you to implement your own executor which does different logic. See UMoviePipelineExecutorBase for more information. This is used for the Render button on the UI.