Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMoviePipelineQueueSubsystem
Description
Returns true if there is an active executor working on producing a movie. This could be actively rendering frames, or working on post processing (finalizing file writes, etc.). Use GetActiveExecutor() and query it directly for more information, progress updates, etc.
| Name | IsRendering |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
| Include Path | #include "MoviePipelineQueueSubsystem.h" |
UFUNCTION (BlueprintPure, Category="Movie Render Pipeline|Rendering")
bool IsRendering() const