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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineEditor > UMoviePipelineQueueSubsystem
References
Module | MovieRenderPipelineEditor |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
Include | #include "MoviePipelineQueueSubsystem.h" |
UFUNCTION (BlueprintPure, Category="Movie Render Pipeline|Rendering")
bool IsRendering() const
Remarks
Returns true if there is an active executor working on producing a movie. This could be actively rendering frames, or working on post processing (finalizing file writes, etc.). Use GetActiveExecutor() and query it directly for more information, progress updates, etc.