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Unreal Engine C++ API Reference > Plugins
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Classes
Type | Name | Description | |
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FOnMoviePipelineIndividualJobFinished | ||
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FOnMoviePipelineIndividualJobStarted | ||
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IMovieRenderPipelineEditorModule | Public module interface for the Movie Render Pipeline module | |
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UMoviePipelineEditorBlueprintLibrary | ||
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UMoviePipelineNewProcessExecutor | Copyright Epic Games, Inc. All Rights Reserved. | |
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UMoviePipelinePIEExecutor | This is the implementation responsible for executing the rendering of multiple movie pipelines in the currently running Editor process. | |
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UMoviePipelinePrimaryConfigFactory | Forward Declare. | |
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UMoviePipelineQueueSubsystem | ||
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UMoviePipelineShotConfigFactory | Forward Declare. | |
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UMovieRenderPipelineProjectSettings | Universal Movie Render Pipeline settings that apply to the whole project. |
Typedefs
Name | Description |
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FOnMoviePipelineIndividualJobFinishedNative | These are deprecated, see OnIndividualShotWorkFinishedDelegate which contains both the job and the data actually rendered. |
FOnMoviePipelineIndividualJobStartedNative | These are called right before UMoviePipeline::Initialize(). They only contain the job because no work has been done yet. |
FOnMoviePipelineQueueLoaded | Copyright Epic Games, Inc. All Rights Reserved. |