Navigation
| Name | MovieRenderPipelineEditor |
| Type | Editor |
| Part of Plugins | Movie Render Queue |
| Location | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/ |
| Module Build Rules | MovieRenderPipelineEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FOnMoviePipelineIndividualJobFinished | |
| FOnMoviePipelineIndividualJobStarted | |
| UMovieGraphConfigFactory | |
| UMovieGraphQuickRenderSubsystem | Provides the ability to perform a "Quick Render". |
| UMoviePipelineEditorBlueprintLibrary | |
| UMoviePipelineNewProcessExecutor | This is the implementation responsible for executing the rendering of multiple movie pipelines on the local machine in an external process. |
| UMoviePipelinePIEExecutor | This is the implementation responsible for executing the rendering of multiple movie pipelines in the currently running Editor process. |
| UMoviePipelinePrimaryConfigFactory | Forward Declare. |
| UMoviePipelineQueueSubsystem | |
| UMoviePipelineShotConfigFactory | Forward Declare. |
| UMovieRenderPipelineProjectSettings | Universal Movie Render Pipeline settings that apply to the whole project. |
Interfaces
| Name | Remarks |
|---|---|
| IMovieRenderPipelineEditorModule | Public module interface for the Movie Render Pipeline module |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnMoviePipelineIndividualJobFinishedNative | TMulticastDelegate_TwoParams< void, UMoviePipelineExecutorJob *, bool > | These are deprecated, see OnIndividualShotWorkFinishedDelegate which contains both the job and the data actually rendered. | MoviePipelinePIEExecutor.h |
| FOnMoviePipelineIndividualJobStartedNative | TMulticastDelegate_OneParam< void, UMoviePipelineExecutorJob * > | These are called right before UMoviePipeline::Initialize(). They only contain the job because no work has been done yet. | MoviePipelinePIEExecutor.h |
| FOnMoviePipelineQueueLoaded | TMulticastDelegate_NoParams< void > | MoviePipelineQueueSubsystem.h |