Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineEditor > UMoviePipelineQueueSubsystem
References
Module | MovieRenderPipelineEditor |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
Include | #include "MoviePipelineQueueSubsystem.h" |
UFUNCTION (BlueprintPure, Category="Movie Render Pipeline")
UMoviePipelineExecutorBase * GetActiveExecutor() const
Remarks
Returns the active executor (if there is one). This can be used to subscribe to events on an already in-progress render. May be null.