Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UMoviePipelineEditorBlueprintLibrary
References
| Module | MovieRenderPipelineEditor |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h |
| Include | #include "MoviePipelineEditorBlueprintLibrary.h" |
Syntax
UCLASS&40;Meta&61;&40;ScriptName&61;"MoviePipelineEditorLibrary"&41;&41;
class UMoviePipelineEditorBlueprintLibrary : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | ConvertManifestFileToString
(
const FString& InManifestFilePath |
Loads the specified manifest file and converts it into an FString to be embedded with HTTP REST requests. | |
| UMoviePipelineExecutorJob * | CreateJobFromSequence
(
UMoviePipelineQueue* InPipelineQueue, |
Create a job from a level sequence. | |
| void | Ensure the job has the settings specified by the project settings added. | ||
| bool | ExportConfigToAsset
(
const UMoviePipelinePrimaryConfig* InConfig, |
||
| bool | IsMapValidForRemoteRender
(
const TArray< UMoviePipelineExecutorJob* >& InJobs |
Checks to see if any of the Jobs try to point to maps that wouldn't be valid on a remote render (ie: unsaved maps) | |
| FString | Resolves as much of the output directory for this job into a usable directory path as possible. | ||
| UMoviePipelineQueue * | SaveQueueToManifestFile
(
UMoviePipelineQueue* InPipelineQueue, |
Take the specified Queue, duplicate it and write it to disk in the ../Saved/MovieRenderPipeline/ folder. | |
| void | Pop a dialog box that specifies that they cannot render due to never saved map. |