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API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMoviePipelineEditorBlueprintLib-
References
| Module | MovieRenderPipelineEditor |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h |
| Include | #include "MoviePipelineEditorBlueprintLibrary.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Movie Render Pipeline"&41;
static bool IsMapValidForRemoteRender
&40;
const TArray< UMoviePipelineExecutorJob &42; > & InJobs
&41;
Remarks
Checks to see if any of the Jobs try to point to maps that wouldn't be valid on a remote render (ie: unsaved maps)