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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
C++ Base Class for the debug widget that is drawn onto the game viewport (but not burned into the output files) that allow us to easily visualize the current state of the pipeline.
| Name | UMovieRenderDebugWidget |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderDebugWidget.h |
| Include Path | #include "MovieRenderDebugWidget.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Abstract)
class UMovieRenderDebugWidget : public UUserWidget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → UUserWidget → UMovieRenderDebugWidget
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnInitializedForPipeline
(
UMoviePipeline* ForPipeline |
MovieRenderDebugWidget.h |
|