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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/UMovieGraphDefaultRenderer
Syntax
TMap< UE::MovieGraph::DefaultRenderer::FRenderTargetInitParams, FMoviePipelineSurfaceQueuePtr > PooledSurfaceQueues
Remarks
This is a list of Surfaces that we can copy our render target to immediately after it is drawn to. This is read back to the CPU a frame later (to avoid blocking the GPU), and it's contents are then copied into a FImagePixelData.