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Frame info needed for creating the FSceneView for each tile.
| Name | FMoviePipelineFrameInfo |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
| Include Path | #include "MovieRenderPipelineDataTypes.h" |
Syntax
struct FMoviePipelineFrameInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMoviePipelineFrameInfo() |
MovieRenderPipelineDataTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMoviePipelineFrameInfo() |
MovieRenderPipelineDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrSidecarViewLocations | TArray< FVector > | MovieRenderPipelineDataTypes.h | ||
| CurrSidecarViewRotations | TArray< FRotator > | MovieRenderPipelineDataTypes.h | ||
| CurrViewLocation | FVector | We have to apply camera motion vectors manually. | MovieRenderPipelineDataTypes.h | |
| CurrViewRotation | FRotator | Current frame camera view rotation | MovieRenderPipelineDataTypes.h | |
| PrevSidecarViewLocations | TArray< FVector > | MovieRenderPipelineDataTypes.h | ||
| PrevSidecarViewRotations | TArray< FRotator > | MovieRenderPipelineDataTypes.h | ||
| PrevViewLocation | FVector | Previous frame camera view location | MovieRenderPipelineDataTypes.h | |
| PrevViewRotation | FRotator | Previous frame camera view rotation | MovieRenderPipelineDataTypes.h |