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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FMoviePipelinePassIdentifier > FMoviePipelinePassIdentifier
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include | #include "MovieRenderPipelineDataTypes.h" |
FMoviePipelinePassIdentifier
&40;
const FString & InPassName,
const FString & InCameraName
&41;
Remarks
Name defaults to "camera" for backwards compatiblity with non-multicam metadata.