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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FMoviePipelineFrameOutputState
Syntax
bool bSkipRendering
Remarks
If true, then the rendering for this frame should be skipped (ie: nothing submitted to the gpu, and the output merger not told to expect this frame). This is used for rendering every Nth frame for rendering drafts. We still run the game thread logic for the skipped frames (which is relatively cheap) and simply omit rendering them. This increases consistency with non-skipped renders, and will be useful for consistency when rendering on a farm.