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Data block containing path-following state info.
| Name | FFollowPathState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MoverExamples/Source/MoverExamples/Public/MovementBases/FollowPathMode.h |
| Include Path | #include "MovementBases/FollowPathMode.h" |
Syntax
USTRUCT ()
struct FFollowPathState : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FFollowPathState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFollowPathState() |
MovementBases/FollowPathMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseLocation | FVector | MovementBases/FollowPathMode.h | ||
| CurrentDirectionMod | float | MovementBases/FollowPathMode.h | ||
| CurrentPathPos | float | MovementBases/FollowPathMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasValidPathState() |
MovementBases/FollowPathMode.h |
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone() |
MovementBases/FollowPathMode.h | ||
virtual UScriptStruct * GetScriptStruct() |
MovementBases/FollowPathMode.h | ||
virtual void Interpolate
(
const FMoverDataStructBase& From, |
MovementBases/FollowPathMode.h | ||
virtual bool NetSerialize
(
FArchive& Ar, |
MovementBases/FollowPathMode.h | ||
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
MovementBases/FollowPathMode.h | ||
virtual void ToString
(
FAnsiStringBuilderBase& Out |
MovementBases/FollowPathMode.h |