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Basic walking mode that implements the ground based walking
| Name | USimpleWalkingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/SimpleWalkingMode.h |
| Include Path | #include "DefaultMovementSet/Modes/SimpleWalkingMode.h" |
Syntax
UCLASS (BlueprintType, Abstract)
class USimpleWalkingMode : public UWalkingMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UWalkingMode → USimpleWalkingMode
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxSpeedOverride | float | If this value is greater or equal to 0, this will override the max speed read from the common legacy shared walk settings. | DefaultMovementSet/Modes/SimpleWalkingMode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateWalkMove
(
FMoverTickStartData& StartState, |
Override this to make a simple walking mode. | DefaultMovementSet/Modes/SimpleWalkingMode.h |
|
Overridden from UWalkingMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverTickStartData& StartState, |
DefaultMovementSet/Modes/SimpleWalkingMode.h |