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A walking mode that uses a critically damped spring for translation and rotation. The strength of the critically damped spring is set via smoothing times (separate for translation and rotation)
| Name | USimpleSpringWalkingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/SimpleSpringWalkingMode.h |
| Include Path | #include "DefaultMovementSet/Modes/SimpleSpringWalkingMode.h" |
Syntax
UCLASS (BlueprintType)
class USimpleSpringWalkingMode : public USimpleWalkingMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UWalkingMode → USimpleWalkingMode → USimpleSpringWalkingMode
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateWalkMove_Implementation
(
FMoverTickStartData& StartState, |
DefaultMovementSet/Modes/SimpleSpringWalkingMode.h |
Overridden from UWalkingMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
DefaultMovementSet/Modes/SimpleSpringWalkingMode.h |