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API > API/Plugins > API/Plugins/Mover
Inheritance Hierarchy
- FMoverDataStructBase
- FCharacterDefaultInputs
- FFollowPathState
- FFollowSplineState
- FMovementSettingsInputs
- FMoverAIInputs
- FMoverDefaultSyncState
- FMoverExampleAbilityInputs
- FZipliningState
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverTypes.h |
| Include | #include "MoverTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoverDataStructBase
Remarks
Base type for all data structs used to compose Mover simulation model definition dynamically (input cmd, sync state, aux state) NOTE: for simulation state data (sync/aux), derive from FMoverStateData instead
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
If derived classes hold any object references, override this function and add them to the collector. | |
| FMoverDataStructBase * | Clone () |
Return newly allocated copy of this FMoverDataStructBase. | |
| UScriptStruct * | Gets the type info of this FMoverDataStructBase. | ||
| void | Interpolate
(
const FMoverDataStructBase& From, |
Interpolates contained data between a starting and ending block. | |
| bool | NetSerialize
(
FArchive& Ar, |
||
| bool | ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
Checks if the contained data is equal, within reason. | |
| void | ToString
(
FAnsiStringBuilderBase& Out |
Get string representation of this struct instance |