Navigation
API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/PhysicsMover
Inheritance Hierarchy
- FMoverDataStructBase
- FMovementSettingsInputs
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PhysicsMoverSimulationTypes.h |
| Include | #include "PhysicsMover/PhysicsMoverSimulationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovementSettingsInputs : public FMoverDataStructBase
Remarks
Data block containing movement settings inputs that are networked from client to server. This is useful if settings changes need to be predicted on the client and synced on the server. Also supports rewind/resimulation of settings changes.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Acceleration | Maximum acceleration in cm/s^2. | |
| float | MaxSpeed | Maximum speed in cm/s. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FMoverDataStructBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
If derived classes hold any object references, override this function and add them to the collector. | |
| FMoverDataStructBase * | Clone () |
Return newly allocated copy of this FMoverDataStructBase. | |
| UScriptStruct * | Gets the type info of this FMoverDataStructBase. | ||
| bool | NetSerialize
(
FArchive& Ar, |
||
| void | ToString
(
FAnsiStringBuilderBase& Out |
Get string representation of this struct instance |