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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UCommonLegacyMovementSettings
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Settings/CommonLegacyMovementSettings.h |
| Include | #include "DefaultMovementSet/Settings/CommonLegacyMovementSettings.h" |
Syntax
UCLASS (BlueprintType)
class UCommonLegacyMovementSettings :
public UObject ,
public IMovementSettingsInterface
Remarks
CommonLegacyMovementSettings: collection of settings that are shared between several of the legacy movement modes
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Acceleration | Default max linear rate of acceleration for controlled input. | |
| FName | AirMovementModeName | What movement mode to use when airborne. | |
| bool | bIgnoreBaseRotation | Whether the actor ignores changes in rotation of the base it is standing on when using based movement. | |
| float | BrakingFriction | Friction (drag) coefficient applied when braking (whenever Acceleration = 0, or if character is exceeding max speed); actual value used is this multiplied by BrakingFrictionFactor. | |
| float | BrakingFrictionFactor | Factor used to multiply actual value of friction used when braking. | |
| uint8: 1 | bUseSeparateBrakingFriction | If true, BrakingFriction will be used to slow the character to a stop (when there is no Acceleration). | |
| float | Deceleration | Default max linear rate of deceleration when there is no controlled input | |
| float | FloorSweepDistance | Max distance to scan for floor surfaces under a Mover actor | |
| float | GroundFriction | Setting that affects movement control. | |
| FName | GroundMovementModeName | What movement mode to use when on the ground. | |
| float | JumpUpwardsSpeed | Instantaneous speed induced in an actor upon jumping | |
| float | MaxSpeed | Maximum speed in the movement plane | |
| float | MaxStepHeight | Mover actors will be able to step up onto or over obstacles shorter than this | |
| float | MaxWalkSlopeCosine | Walkable slope angle, represented as cosine(max slope angle) for performance reasons. | |
| float | SwimmingIdealImmersionDepth | Depth at which the pawn will float when in water | |
| float | SwimmingStartImmersionDepth | Depth at which the pawn starts swimming | |
| float | SwimmingStopImmersionDepth | Depth at which the pawn stops swimming | |
| float | TurningBoost | Speeds velocity direction changes while turning, to reduce sliding | |
| float | TurningRate | Maximum rate of turning rotation (degrees per second). |