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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/Settings > API/Plugins/Mover/DefaultMovementSet/Settings/UCommonLegacyMovementSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="General")
bool bIgnoreBaseRotation
Remarks
Whether the actor ignores changes in rotation of the base it is standing on when using based movement. If true, the actor maintains its current world rotation. If false, the actor rotates with the moving base.