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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/Settings > API/Plugins/Mover/DefaultMovementSet/Settings/UCommonLegacyMovementSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="General|Friction",
Meta=(ClampMin="0", UIMin="0"))
float GroundFriction
Remarks
Setting that affects movement control. Higher values allow faster changes in direction. This can be used to simulate slippery surfaces such as ice or oil by lowering the value (possibly based on the material the actor is standing on).