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FMover_OnLanded |
Fired after the actor lands on a valid surface. First param is the name of the mode this actor is in after landing. Second param is the hit result from hitting the floor. |
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FSwimmingControlSettings |
Controls for the Swimming Movement. |
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UFallingMode |
FallingMode: a default movement mode for moving through the air and jumping, typically influenced by gravity and air control |
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UFlyingMode |
FlyingMode: a default movement mode for moving through the air freely, but still interacting with blocking geometry. |
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UNavWalkingMode |
NavWalkingMode: a default movement mode for traversing surfaces and movement bases by using an active navmesh when moving the actor rather than collision checks. |
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USwimmingMode |
SwimmingMode: a default movement mode for traversing water volumes |
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UWalkingMode |
WalkingMode: a default movement mode for traversing surfaces and movement bases (walking, running, sneaking, etc.) |
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