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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet > API/Plugins/Mover/DefaultMovementSet/Modes
Inheritance Hierarchy
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/FlyingMode.h |
| Include | #include "DefaultMovementSet/Modes/FlyingMode.h" |
Syntax
UCLASS (Blueprintable, BlueprintType)
class UFlyingMode : public UBaseMovementMode
Remarks
FlyingMode: a default movement mode for moving through the air freely, but still interacting with blocking geometry. The moving actor will remain upright vs the movement plane.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< const UCommonLegacyMovementSettings > | CommonLegacySettings |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFlyingMode
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CaptureFinalState
(
USceneComponent* UpdatedComponent, |
Overridden from UBaseMovementMode
| Type | Name | Description | |
|---|---|---|---|
| void | OnGenerateMove
(
const FMoverTickStartData& StartState, |
||
| void | OnRegistered
(
const FName ModeName |
||
| void | OnSimulationTick
(
const FSimulationTickParams& Params, |
||
| void |