| FActorInitStateChangedBPDelegate |
Blueprint delegate called when an actor feature changes init state |
| TComponentIterator |
Iterator for registered components on an actor |
| TConstComponentIterator |
Const iterator for registered components on an actor |
| UControllerComponent |
ControllerComponent is an actor component made for AController and receives controller events. |
| UGameFrameworkComponent |
GameFrameworkComponent is a base class for actor components made for the basic game framework classes. |
| UGameFrameworkComponentManager |
GameFrameworkComponentManager |
| UGameFrameworkInitStateInterface |
Interface that can be implemented by actors/components to make interacting with the init state system easier |
| UGameStateComponent |
GameStateComponent is an actor component made for AGameStateBase and receives GameState events. |
| UPawnComponent |
PawnComponent is an actor component made for APawn and receives pawn events. |
| UPlayerStateComponent |
PlayerStateComponent is an actor component made for APlayerState and receives PlayerState events. |