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A handle for a request to put components or call a delegate for an extensible actor class. When this handle is destroyed, it will remove the associated request from the system.
| Name | FComponentRequestHandle |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
| Include Path | #include "Components/GameFrameworkComponentManager.h" |
Syntax
struct FComponentRequestHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComponentRequestHandle
(
const TWeakObjectPtr< UGameFrameworkComponentManager >& InOwningManager, |
Components/GameFrameworkComponentManager.h | ||
FComponentRequestHandle
(
const TWeakObjectPtr< UGameFrameworkComponentManager >& InOwningManager, |
Components/GameFrameworkComponentManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FComponentRequestHandle() |
Components/GameFrameworkComponentManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentClass | TSubclassOf< UActorComponent > | The class of component to put on actors | Components/GameFrameworkComponentManager.h | |
| ExtensionHandle | FDelegateHandle | A handle to an extension delegate to run | Components/GameFrameworkComponentManager.h | |
| OwningManager | TWeakObjectPtr< UGameFrameworkComponentManager > | The manager that this request was for | Components/GameFrameworkComponentManager.h | |
| ReceiverClass | TSoftClassPtr< AActor > | The class of actor to put components | Components/GameFrameworkComponentManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if the manager that this request is for still exists | Components/GameFrameworkComponentManager.h |