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API > API/Plugins > API/Plugins/ModularGameplay
Classes
| Type | Name | Description | |
|---|---|---|---|
| FActorInitStateChangedBPDelegate | Blueprint delegate called when an actor feature changes init state | ||
| FActorInitStateChangedParams | Parameters struct for Init State change functions | ||
| FComponentRequestHandle | A handle for a request to put components or call a delegate for an extensible actor class. | ||
| IGameFrameworkInitStateInterface | |||
| TComponentIterator | Iterator for registered components on an actor | ||
| TConstComponentIterator | Const iterator for registered components on an actor | ||
| UControllerComponent | ControllerComponent is an actor component made for AController and receives controller events. | ||
| UGameFrameworkComponent | GameFrameworkComponent is a base class for actor components made for the basic game framework classes. | ||
| UGameFrameworkComponentManager | GameFrameworkComponentManager | ||
| UGameFrameworkInitStateInterface | Interface that can be implemented by actors/components to make interacting with the init state system easier | ||
| UGameStateComponent | GameStateComponent is an actor component made for AGameStateBase and receives GameState events. | ||
| UPawnComponent | PawnComponent is an actor component made for APawn and receives pawn events. | ||
| UPlayerStateComponent | PlayerStateComponent is an actor component made for APlayerState and receives PlayerState events. |
Typedefs
| Name | Description |
|---|---|
| FActorInitStateChangedDelegate | Native delegate called when an actor feature changes init state |